Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2022-02-01 21:41:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-01 21:49:45 +0300
commit08439aebf106d321f918ae2a80402794f45ee58b (patch)
tree49329d07f312d080be308e6e0912a5eaa027174b /source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl
parent4fd26cdd37012b797681fe66304666bd9bfb6ef2 (diff)
EEVEE: Use GPUShaderCreateInfo
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl21
1 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl b/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl
index 51e00ef43d3..7cc0f39f39b 100644
--- a/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl
@@ -13,30 +13,9 @@ layout(std140) uniform sampling_block
SamplingData sampling;
};
-uniform sampler2DArray utility_tx;
-
utility_tx_fetch_define(utility_tx);
utility_tx_sample_define(utility_tx);
-/* Diffuse or Transmission Color. */
-layout(location = 0) out vec3 out_transmit_color;
-/* RG: Normal (negative if Tranmission), B: SSS ID, A: Min-Thickness */
-layout(location = 1) out vec4 out_transmit_normal;
-/* RGB: SSS RGB Radius.
- * or
- * R: Transmission IOR, G: Transmission Roughness, B: Unused. */
-layout(location = 2) out vec3 out_transmit_data;
-/* Reflection Color. */
-layout(location = 3) out vec3 out_reflection_color;
-/* RG: Normal, B: Roughness X, A: Roughness Y. */
-layout(location = 4) out vec4 out_reflection_normal;
-/* Volume Emission, Absorption, Scatter, Phase. */
-layout(location = 5) out uvec4 out_volume_data;
-/* Emission. */
-layout(location = 6) out vec3 out_emission_data;
-/* Transparent BSDF, Holdout. */
-layout(location = 7) out vec4 out_transparency_data;
-
void main(void)
{
g_data = init_globals();