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author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-03 15:45:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-02-03 15:45:41 +0300 |
commit | 78e9d829de2df54b37c02ed286fb8a167652463c (patch) | |
tree | 40aa6e385caf0cbc76c3c93f5c7083ff68251eec /source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl | |
parent | 45885eaea3f7aa73c99904d2ad2c6c020137c4ce (diff) |
EEVEE: Fix shader compilations issues, resource bindings & naming
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl b/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl index 99aa235f261..19cfcb1a7f4 100644 --- a/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl @@ -11,7 +11,7 @@ void main(void) { g_data = init_globals(); - float noise_offset = sampling_rng_1D_get(sampling, SAMPLING_CLOSURE); + float noise_offset = sampling_rng_1D_get(sampling_buf, SAMPLING_CLOSURE); float noise = utility_tx_fetch(utility_tx, gl_FragCoord.xy, UTIL_BLUE_NOISE_LAYER).r; g_data.closure_rand = fract(noise + noise_offset); /* TODO(fclem) other RNG. */ |