diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-10-24 20:18:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-11-05 18:55:06 +0300 |
commit | a97234574dd64acc98c5f52f62cb72accb0bba46 (patch) | |
tree | 331029907dfbc1fdfef3a11583918f3fb652e991 /source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl | |
parent | 282a0c90d114f54f1ca2274452b9e0e1c162ec37 (diff) |
EEVEE: Deffered: Change normal packing for better negative normals
The spheremap encoding has a singularity issue for inverted normals
which are used by the translucent BSDF. This fixes the issue.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl b/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl index 7578794c206..51e00ef43d3 100644 --- a/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl @@ -75,7 +75,7 @@ void main(void) if (g_data.transmit_rand == 0.0) { out_transmit_color = g_refraction_data.color; - out_transmit_normal.xy = -gbuffer_encode_normal(g_refraction_data.N); + out_transmit_normal.xy = gbuffer_encode_normal(g_refraction_data.N); out_transmit_normal.z = -1.0; out_transmit_normal.w = thickness; out_transmit_data.x = g_refraction_data.ior; |