diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-08-19 03:40:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-08-19 03:40:02 +0300 |
commit | 5720890cf85a04be097904869faea9c5f0641305 (patch) | |
tree | db83129d44947dacb29e8fb4bb290da8e7509775 /source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl | |
parent | 63f70ef14d8ab364d3cbbe2a329bcd555685219a (diff) |
Eevee: Bloom: Add Bloom Color
Moar artistic control yay!
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl index 9aab9ae7b4f..29543e82f43 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl @@ -39,7 +39,7 @@ uniform vec2 baseBufferTexelSize; uniform float sampleScale; /* Step Resolve */ -uniform float bloomIntensity; +uniform vec3 bloomColor; in vec4 uvcoordsvar; @@ -200,7 +200,7 @@ vec4 step_resolve(void) vec3 blur = upsample_filter(sourceBuffer, uvcoordsvar.xy, sourceBufferTexelSize); #endif vec4 base = textureLod(baseBuffer, uvcoordsvar.xy, 0.0); - vec3 cout = base.rgb + blur * bloomIntensity; + vec3 cout = base.rgb + blur * bloomColor; return vec4(cout, base.a); } |