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author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-27 06:17:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-27 06:18:00 +0300 |
commit | c218d4b008b0b389d66bf95c823c07a0d927338c (patch) | |
tree | 609763626734184d726d638a567d4593b610cd19 /source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl | |
parent | 62b1d11613ed230710a427ad313205daa1c1167b (diff) |
Eevee: Bloom: fix black bloom artifacts.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl index 52b1cc406d2..8e0eefec6e2 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl @@ -157,6 +157,9 @@ vec4 step_blit(void) /* Combine and apply the brightness response curve. */ m *= max(rq, br - curveThreshold.w) / max(br, 1e-5); + /* Clamp to avoid black square artifacts if a pixel goes NaN. */ + clamp(m, vec3(0.0), vec3(1e20)); /* 1e20 arbitrary. */ + return vec4(m, 1.0); } |