diff options
author | luzpaz <luzpaz> | 2021-12-07 06:31:05 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-07 06:39:52 +0300 |
commit | f159d49f56cedccd509ee93f5a5fb51f4f39eeb8 (patch) | |
tree | 15e9e730bd927020bcb7b50592b6621f890fae26 /source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl | |
parent | 92dae5775f6b4771e21df5865e74d679fb0e37a0 (diff) |
Cleanup: Fix various source typos
This is a continuation of D13462 to clean up source typos.
Differential Revision: https://developer.blender.org/D13471
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl index 5fd00986adc..051a08d25e6 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl @@ -50,10 +50,10 @@ float circle_to_polygon_angle(float sides_count, float theta) float ratio = (local_theta - halfside_angle) / halfside_angle; float halfside_len = polygon_sides_length(sides_count) * 0.5; - float oposite = ratio * halfside_len; + float opposite = ratio * halfside_len; /* NOTE: atan(y_over_x) has output range [-M_PI_2..M_PI_2]. */ - float final_local_theta = atan(oposite / adjacent); + float final_local_theta = atan(opposite / adjacent); return side * side_angle + final_local_theta; } |