diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-11-19 14:44:27 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-11-19 14:46:49 +0300 |
commit | 7d5ef64bfb26825658f1a9e0485366e4b3568a0c (patch) | |
tree | 6e335b7b85ff5dc152e087047fca7cd68db37d1d /source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl | |
parent | eb071c9ff4e69b3b721a91bed3f0bf758fbe6c0e (diff) |
Cleanup: fix typos in comments and docs
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D13264
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl index 39a7e8fb931..c09365cdcb4 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl @@ -2,7 +2,7 @@ /** * Gather pass: Convolve foreground and background parts in separate passes. * - * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color. + * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene color. * A fast gather path is taken if there is not many CoC variation inside the tile. * * We sample using an octaweb sampling pattern. We randomize the kernel center and each ring |