diff options
author | Antonis Ryakiotakis <kalast@gmail.com> | 2022-02-07 21:37:15 +0300 |
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committer | Antonis Ryakiotakis <kalast@gmail.com> | 2022-02-07 21:37:15 +0300 |
commit | d8c05502272990173381bfd2590884bbc95aa5f5 (patch) | |
tree | 8bd65efacbe6484b838d4550597d0f4a54ddddd9 /source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl | |
parent | b64d551f3b2fa409b4eeefb641fc581eb6cd0bd6 (diff) | |
parent | fe1816f67fbc6aaf383ec77847d668367335d093 (diff) |
Merge branch 'master' into KTX_supportKTX_support
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl index e5b68637563..e288e1a55ea 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl @@ -66,7 +66,7 @@ float dof_hdr_color_weight(vec4 color) { /* From UE4. Very fast "luma" weighting. */ float luma = (color.g * 2.0) + (color.r + color.b); - /* TODO(fclem) Pass correct exposure. */ + /* TODO(@fclem): Pass correct exposure. */ const float exposure = 1.0; return 1.0 / (luma * exposure + 4.0); } @@ -92,7 +92,7 @@ vec4 dof_downsample_bilateral_coc_weights(vec4 cocs) { float chosen_coc = dof_coc_select(cocs); - const float scale = 4.0; /* TODO(fclem) revisit. */ + const float scale = 4.0; /* TODO(@fclem): revisit. */ /* NOTE: The difference between the cocs should be inside a abs() function, * but we follow UE4 implementation to improve how dithered transparency looks (see slide 19). */ return saturate(1.0 - (chosen_coc - cocs) * scale); @@ -373,7 +373,7 @@ void dof_gather_accumulate_sample_pair(DofGatherData pair_data[2], #if 0 const float mirroring_threshold = -layer_threshold - layer_offset; - /* TODO(fclem) Promote to parameter? dither with Noise? */ + /* TODO(@fclem): Promote to parameter? dither with Noise? */ const float mirroring_min_distance = 15.0; if (pair_data[0].coc < mirroring_threshold && (pair_data[1].coc - mirroring_min_distance) > pair_data[0].coc) { @@ -487,7 +487,8 @@ void dof_gather_accumulate_sample_ring(DofGatherData ring_data, } } -/* FIXME(fclem) Seems to be wrong since it needs ringcount+1 as input for slightfocus gather. */ +/* FIXME(@fclem): Seems to be wrong since it needs `ringcount + 1` as input for slightfocus gather. + */ int dof_gather_total_sample_count(const int ring_count, const int ring_density) { return (ring_count * ring_count - ring_count) * ring_density + 1; |