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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:56:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:59:34 +0300 |
commit | 4b9ff3cd42be427e478743648e9951bf8c189a04 (patch) | |
tree | b0cb1462a8fdae38df4a0a1067349f3118d56a43 /source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl | |
parent | 2e99a74df9ecfa18c4081cdcc82227e2e24f14b1 (diff) |
Cleanup: comment blocks, trailing space in comments
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl index 32841b7749c..57027c71156 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl @@ -34,7 +34,7 @@ out vec4 fragColor; void dof_slight_focus_gather(float radius, out vec4 out_color, out float out_weight) { - /* offset coord to avoid correlation with sampling pattern. */ + /* offset coord to avoid correlation with sampling pattern. */ vec4 noise = texelfetch_noise_tex(gl_FragCoord.xy + 7.0); DofGatherData fg_accum = GATHER_DATA_INIT; @@ -199,7 +199,7 @@ void main(void) fragColor = fragColor * (1.0 - layer_weight) + layer_color; } - /* Fix float precision issue in alpha compositing. */ + /* Fix float precision issue in alpha compositing. */ if (fragColor.a > 0.99) { fragColor.a = 1.0; } |