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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-11 20:08:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-12 17:31:12 +0300 |
commit | 5aca575d85f3d1172420fee60040ffc48a88dd45 (patch) | |
tree | c33ae74de032051eba645c05be88540667c1d138 /source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl | |
parent | 0eb32ab22809d9c0c41bfff5082f58b1a7aa9965 (diff) |
Eevee: Add Rotation and ratio parameters to DoF.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl index e75ffe236f1..0f5c5e5b16b 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl @@ -74,7 +74,7 @@ void step_scatter() /* Generate Triangle */ particlecoord = gl_Position.xy; - gl_Position.xy *= coc * texel_size; + gl_Position.xy *= coc * texel_size * vec2(bokeh_ratio, 1.0); gl_Position.xy -= 1.0 - 0.5 * texel_size; /* NDC Bottom left */ gl_Position.xy += (0.5 + vec2(texelco) * 2.0) * texel_size; } |