diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl index 5f5d60cb3c5..4f4599e1398 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl @@ -9,22 +9,37 @@ flat in int fFace; out vec4 FragColor; -const vec3 maj_axes[6] = vec3[6](vec3(1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0, 0.0), vec3( 0.0, 0.0, 1.0), vec3( 0.0, 0.0, -1.0)); -const vec3 x_axis[6] = vec3[6](vec3(0.0, 0.0, -1.0), vec3( 0.0, 0.0, 1.0), vec3(1.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec3( 1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0)); -const vec3 y_axis[6] = vec3[6](vec3(0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, -1.0), vec3( 0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0)); +const vec3 maj_axes[6] = vec3[6](vec3(1.0, 0.0, 0.0), + vec3(-1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0), + vec3(0.0, -1.0, 0.0), + vec3(0.0, 0.0, 1.0), + vec3(0.0, 0.0, -1.0)); +const vec3 x_axis[6] = vec3[6](vec3(0.0, 0.0, -1.0), + vec3(0.0, 0.0, 1.0), + vec3(1.0, 0.0, 0.0), + vec3(1.0, 0.0, 0.0), + vec3(1.0, 0.0, 0.0), + vec3(-1.0, 0.0, 0.0)); +const vec3 y_axis[6] = vec3[6](vec3(0.0, -1.0, 0.0), + vec3(0.0, -1.0, 0.0), + vec3(0.0, 0.0, 1.0), + vec3(0.0, 0.0, -1.0), + vec3(0.0, -1.0, 0.0), + vec3(0.0, -1.0, 0.0)); float brightness(vec3 c) { - return max(max(c.r, c.g), c.b); + return max(max(c.r, c.g), c.b); } void main() { - vec2 uvs = gl_FragCoord.xy * texelSize; + vec2 uvs = gl_FragCoord.xy * texelSize; - uvs = 2.0 * uvs - 1.0; + uvs = 2.0 * uvs - 1.0; - vec3 cubevec = x_axis[fFace] * uvs.x + y_axis[fFace] * uvs.y + maj_axes[fFace]; + vec3 cubevec = x_axis[fFace] * uvs.x + y_axis[fFace] * uvs.y + maj_axes[fFace]; - FragColor = textureLod(source, cubevec, 0.0); + FragColor = textureLod(source, cubevec, 0.0); } |