diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-20 19:40:23 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-24 16:28:27 +0300 |
commit | f1bf9d6bfb9edf261586a3907d7197a805ce8c3b (patch) | |
tree | 845c757c881cfa95d4be0d2a6c1a9b4e3e19d07f /source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl | |
parent | 09413fad12c92fcd6c3410eadcdfc8f91bc028ef (diff) |
Eevee: SSR: Add mipmap filtering and bias to reduce noise.
Also fix the roughness factors.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl new file mode 100644 index 00000000000..4a79fa908b1 --- /dev/null +++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl @@ -0,0 +1,15 @@ +/** + * Simple downsample shader. Takes the average of the 4 texels of lower mip. + **/ + +uniform sampler2D source; + +out vec4 FragColor; + +void main() +{ + /* Reconstructing Target uvs like this avoid missing pixels if NPO2 */ + vec2 uvs = gl_FragCoord.xy * 2.0 / vec2(textureSize(source, 0)); + + FragColor = texture(source, uvs); +}
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