diff options
author | mano-wii <germano.costa@ig.com.br> | 2018-11-14 19:24:05 +0300 |
---|---|---|
committer | mano-wii <germano.costa@ig.com.br> | 2018-11-16 17:43:44 +0300 |
commit | e9eb80055bbfc302066da8d3462c369a10de81c0 (patch) | |
tree | 2312c246a51dcf48e97e78d003d4efbf15dab234 /source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl | |
parent | 33ac6c25b9942f40a33382aeb57c73482cd07b27 (diff) |
Cleanup: remove unused variable
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl index b7bcf5c8a8b..ccef05ef985 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl @@ -26,7 +26,7 @@ void main() vec4 noise = texelfetch_noise_tex(gl_FragCoord.xy); - gtao_deferred(normal, viewPosition, noise, depth, visibility, bent_normal); + gtao_deferred(normal, noise, depth, visibility, bent_normal); /* Handle Background case. Prevent artifact due to uncleared Horizon Render Target. */ FragColor = vec4((depth == 1.0) ? 0.0 : visibility); |