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authormano-wii <germano.costa@ig.com.br>2018-11-14 19:24:05 +0300
committermano-wii <germano.costa@ig.com.br>2018-11-16 17:43:44 +0300
commite9eb80055bbfc302066da8d3462c369a10de81c0 (patch)
tree2312c246a51dcf48e97e78d003d4efbf15dab234 /source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
parent33ac6c25b9942f40a33382aeb57c73482cd07b27 (diff)
Cleanup: remove unused variable
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
index b7bcf5c8a8b..ccef05ef985 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
@@ -26,7 +26,7 @@ void main()
vec4 noise = texelfetch_noise_tex(gl_FragCoord.xy);
- gtao_deferred(normal, viewPosition, noise, depth, visibility, bent_normal);
+ gtao_deferred(normal, noise, depth, visibility, bent_normal);
/* Handle Background case. Prevent artifact due to uncleared Horizon Render Target. */
FragColor = vec4((depth == 1.0) ? 0.0 : visibility);