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authorClément Foucault <foucault.clem@gmail.com>2018-02-14 21:02:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-14 21:02:03 +0300
commit2464dcef37f1a52db3c8a05922c0475fd3bff238 (patch)
treed876b2804c6fbe5c5518a4d353d7ed68fd661ed9 /source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
parent0ef981f603a0d03a1b187995c91282c73ed50bd7 (diff)
Eevee: Fix broken AO and Contact shadows on certain platform.
This was caused by ce0f70fbd62fc812a2508c27a2f392cde0acbdfa
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index ea1dba38594..05fef73b159 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -70,7 +70,6 @@ void main()
#if defined(GPU_INTEL) || defined(GPU_ATI)
/* Use color format instead of 24bit depth texture */
fragColor = vec4(val);
-#else
- gl_FragDepth = val;
#endif
+ gl_FragDepth = val;
} \ No newline at end of file