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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-13 12:48:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-14 00:01:18 +0300 |
commit | 822de6e9e1b87e2ed3571e7166281fa622c28c02 (patch) | |
tree | 6a247033033301c8c999ad1dca070d59876df2d9 /source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl | |
parent | 2aa26de378a6afd64257a79444af932d3e054558 (diff) |
Fix T55802 shader compile bug with texture gather on old Nvidia card
The extension GL_ARB_texture_gather is reported to be supported and does
not trigger an error when enabled but the textureGater functions are not
defined.
Workaround is to disable the use of this extension on such systems.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl index 24dbb5436d9..b6b713e97a0 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl @@ -4,8 +4,6 @@ * Adapted from http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/ **/ -#extension GL_ARB_texture_gather : enable - #ifdef LAYERED uniform sampler2DArray depthBuffer; uniform int depthLayer; |