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authorClément Foucault <foucault.clem@gmail.com>2017-08-12 17:13:08 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-12 17:16:43 +0300
commitb858b44f2e151a8ccf417a0207d039a07f449d29 (patch)
tree66123371cfd82917c52d4874ffcad6dc19c02a9b /source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
parent76d0ab9750b04971fe7598011609faea2b4f7f62 (diff)
Eevee: Fix and opimize MinMaxZ generation.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl43
1 files changed, 22 insertions, 21 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index 3d580d0ce39..71e249e1599 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -11,23 +11,17 @@ uniform int depthLayer;
uniform sampler2D depthBuffer;
#endif
-float sampleLowerMip(ivec2 texel)
-{
#ifdef LAYERED
- return texelFetch(depthBuffer, ivec3(texel, depthLayer), 0).r;
+#define sampleLowerMip(t) texelFetch(depthBuffer, ivec3(t, depthLayer), 0).r
#else
- return texelFetch(depthBuffer, texel, 0).r;
+#define sampleLowerMip(t) texelFetch(depthBuffer, t, 0).r
#endif
-}
-void minmax(inout float out_val, float in_val)
-{
#ifdef MIN_PASS
- out_val = min(out_val, in_val);
+#define minmax(a, b) min(a, b)
#else /* MAX_PASS */
- out_val = max(out_val, in_val);
+#define minmax(a, b) max(a, b)
#endif
-}
void main()
{
@@ -40,23 +34,30 @@ void main()
float val = sampleLowerMip(texelPos);
#ifndef COPY_DEPTH
- minmax(val, sampleLowerMip(texelPos + ivec2(1, 0)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, 1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(0, 1)));
+ float val2 = sampleLowerMip(texelPos + ivec2(1, 0));
+ float val3 = sampleLowerMip(texelPos + ivec2(1, 1));
+ float val4 = sampleLowerMip(texelPos + ivec2(0, 1));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
+ val = minmax(val, val4);
/* if we are reducing an odd-width texture then fetch the edge texels */
- if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x) == mipsize.x-3)) {
+ if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x)*2 == mipsize.x-3)) {
/* if both edges are odd, fetch the top-left corner texel */
- if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
- minmax(val, sampleLowerMip(texelPos + ivec2(-1, -1)));
+ if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y)*2 == mipsize.y-3)) {
+ val = minmax(val, sampleLowerMip(texelPos + ivec2(2, 2)));
}
- minmax(val, sampleLowerMip(texelPos + ivec2(0, -1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, -1)));
+ float val2 = sampleLowerMip(texelPos + ivec2(2, 0));
+ float val3 = sampleLowerMip(texelPos + ivec2(2, 1));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
}
/* if we are reducing an odd-height texture then fetch the edge texels */
- else if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
- minmax(val, sampleLowerMip(texelPos + ivec2(0, -1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, -1)));
+ if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y)*2 == mipsize.y-3)) {
+ float val2 = sampleLowerMip(texelPos + ivec2(0, 2));
+ float val3 = sampleLowerMip(texelPos + ivec2(1, 2));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
}
#endif