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author | Clément Foucault <foucault.clem@gmail.com> | 2018-02-14 21:02:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-02-14 21:02:03 +0300 |
commit | 2464dcef37f1a52db3c8a05922c0475fd3bff238 (patch) | |
tree | d876b2804c6fbe5c5518a4d353d7ed68fd661ed9 /source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl | |
parent | 0ef981f603a0d03a1b187995c91282c73ed50bd7 (diff) |
Eevee: Fix broken AO and Contact shadows on certain platform.
This was caused by ce0f70fbd62fc812a2508c27a2f392cde0acbdfa
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl index ea1dba38594..05fef73b159 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl @@ -70,7 +70,6 @@ void main() #if defined(GPU_INTEL) || defined(GPU_ATI) /* Use color format instead of 24bit depth texture */ fragColor = vec4(val); -#else - gl_FragDepth = val; #endif + gl_FragDepth = val; }
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