Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-12-08 13:56:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-12-08 13:58:04 +0300
commit9aaf75da3de1d66b51562aebfa4f350df08daeb5 (patch)
tree686354f2a6b40d85c2f7d67f0e80f6b66a686db5 /source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
parent7f48923986e3db489fa704c8de4c123bbb8e0254 (diff)
Eevee: Fix SSR ans SSAO for intel GPU.
On my intel GPU there is some issue when rendering to depth only format. This workaround the issue.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index ce6f3568cdf..65d3970a82a 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -23,6 +23,10 @@ uniform sampler2D depthBuffer;
#define minmax(a, b) max(a, b)
#endif
+#ifdef GPU_INTEL
+out vec4 fragColor;
+#endif
+
void main()
{
ivec2 texelPos = ivec2(gl_FragCoord.xy);
@@ -61,5 +65,10 @@ void main()
}
#endif
+#ifdef GPU_INTEL
+ /* Use color format instead of 24bit depth texture */
+ fragColor = vec4(val);
+#else
gl_FragDepth = val;
+#endif
} \ No newline at end of file