diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-08-12 17:13:08 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-08-12 17:16:43 +0300 |
commit | b858b44f2e151a8ccf417a0207d039a07f449d29 (patch) | |
tree | 66123371cfd82917c52d4874ffcad6dc19c02a9b /source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl | |
parent | 76d0ab9750b04971fe7598011609faea2b4f7f62 (diff) |
Eevee: Fix and opimize MinMaxZ generation.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl | 43 |
1 files changed, 22 insertions, 21 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl index 3d580d0ce39..71e249e1599 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl @@ -11,23 +11,17 @@ uniform int depthLayer; uniform sampler2D depthBuffer; #endif -float sampleLowerMip(ivec2 texel) -{ #ifdef LAYERED - return texelFetch(depthBuffer, ivec3(texel, depthLayer), 0).r; +#define sampleLowerMip(t) texelFetch(depthBuffer, ivec3(t, depthLayer), 0).r #else - return texelFetch(depthBuffer, texel, 0).r; +#define sampleLowerMip(t) texelFetch(depthBuffer, t, 0).r #endif -} -void minmax(inout float out_val, float in_val) -{ #ifdef MIN_PASS - out_val = min(out_val, in_val); +#define minmax(a, b) min(a, b) #else /* MAX_PASS */ - out_val = max(out_val, in_val); +#define minmax(a, b) max(a, b) #endif -} void main() { @@ -40,23 +34,30 @@ void main() float val = sampleLowerMip(texelPos); #ifndef COPY_DEPTH - minmax(val, sampleLowerMip(texelPos + ivec2(1, 0))); - minmax(val, sampleLowerMip(texelPos + ivec2(1, 1))); - minmax(val, sampleLowerMip(texelPos + ivec2(0, 1))); + float val2 = sampleLowerMip(texelPos + ivec2(1, 0)); + float val3 = sampleLowerMip(texelPos + ivec2(1, 1)); + float val4 = sampleLowerMip(texelPos + ivec2(0, 1)); + val = minmax(val, val2); + val = minmax(val, val3); + val = minmax(val, val4); /* if we are reducing an odd-width texture then fetch the edge texels */ - if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x) == mipsize.x-3)) { + if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x)*2 == mipsize.x-3)) { /* if both edges are odd, fetch the top-left corner texel */ - if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) { - minmax(val, sampleLowerMip(texelPos + ivec2(-1, -1))); + if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y)*2 == mipsize.y-3)) { + val = minmax(val, sampleLowerMip(texelPos + ivec2(2, 2))); } - minmax(val, sampleLowerMip(texelPos + ivec2(0, -1))); - minmax(val, sampleLowerMip(texelPos + ivec2(1, -1))); + float val2 = sampleLowerMip(texelPos + ivec2(2, 0)); + float val3 = sampleLowerMip(texelPos + ivec2(2, 1)); + val = minmax(val, val2); + val = minmax(val, val3); } /* if we are reducing an odd-height texture then fetch the edge texels */ - else if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) { - minmax(val, sampleLowerMip(texelPos + ivec2(0, -1))); - minmax(val, sampleLowerMip(texelPos + ivec2(1, -1))); + if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y)*2 == mipsize.y-3)) { + float val2 = sampleLowerMip(texelPos + ivec2(0, 2)); + float val3 = sampleLowerMip(texelPos + ivec2(1, 2)); + val = minmax(val, val2); + val = minmax(val, val3); } #endif |