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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-12 17:57:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-12 17:57:41 +0300 |
commit | 49d51a1e6246f00233abf54a8b24b5d829848e44 (patch) | |
tree | 48ea0acee27edc1a46c00fd612edd468abe3b29e /source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | |
parent | 2bbc287af16500c0e721b03e6611200824da292d (diff) |
Eevee: Fix motion blur alpha being > 1.0
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl index 1a01db3a1a3..73e284570cd 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl @@ -57,7 +57,7 @@ void main() float inc = 2.0 * inv_samples; float i = -1.0 + noise; - FragColor = vec4(0.0, 0.0, 0.0, 1.0); + FragColor = vec4(0.0); for (int j = 0; j < samples && j < MAX_SAMPLE; j++) { FragColor += textureLod(colorBuffer, uvcoordsvar.xy + motion * i, 0.0) * inv_samples; i += inc; |