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authorClément Foucault <foucault.clem@gmail.com>2018-01-12 17:57:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-12 17:57:41 +0300
commit49d51a1e6246f00233abf54a8b24b5d829848e44 (patch)
tree48ea0acee27edc1a46c00fd612edd468abe3b29e /source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
parent2bbc287af16500c0e721b03e6611200824da292d (diff)
Eevee: Fix motion blur alpha being > 1.0
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
index 1a01db3a1a3..73e284570cd 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
@@ -57,7 +57,7 @@ void main()
float inc = 2.0 * inv_samples;
float i = -1.0 + noise;
- FragColor = vec4(0.0, 0.0, 0.0, 1.0);
+ FragColor = vec4(0.0);
for (int j = 0; j < samples && j < MAX_SAMPLE; j++) {
FragColor += textureLod(colorBuffer, uvcoordsvar.xy + motion * i, 0.0) * inv_samples;
i += inc;