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authorClément Foucault <foucault.clem@gmail.com>2017-05-11 15:16:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-11 15:17:38 +0300
commit4e7eafb86fd321b9684c782b32457d67e3d049bd (patch)
tree23ac0226a01f1f3c4072bc6e863b74bc1a817e9d /source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
parent0e0888970d4dca7f8355daf4da647f6d6dda9a28 (diff)
Eevee: Fix motion blur.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
index 8960b339a61..1505e02bfb7 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
@@ -56,6 +56,8 @@ void main()
float inc = 2.0 * inv_samples;
float i = -1.0 + noise;
+
+ FragColor = vec4(0.0);
for (int j = 0; j < samples && j < MAX_SAMPLE; j++) {
FragColor += texture(colorBuffer, uvcoordsvar.xy + motion * i) * inv_samples;
i += inc;