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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-11 15:16:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-11 15:17:38 +0300 |
commit | 4e7eafb86fd321b9684c782b32457d67e3d049bd (patch) | |
tree | 23ac0226a01f1f3c4072bc6e863b74bc1a817e9d /source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | |
parent | 0e0888970d4dca7f8355daf4da647f6d6dda9a28 (diff) |
Eevee: Fix motion blur.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl index 8960b339a61..1505e02bfb7 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl @@ -56,6 +56,8 @@ void main() float inc = 2.0 * inv_samples; float i = -1.0 + noise; + + FragColor = vec4(0.0); for (int j = 0; j < samples && j < MAX_SAMPLE; j++) { FragColor += texture(colorBuffer, uvcoordsvar.xy + motion * i) * inv_samples; i += inc; |