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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-11 15:15:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-11 15:16:23 +0300 |
commit | f129e48993df81c55e0b4ec68708588e4e178e7d (patch) | |
tree | 7f33d32e1b11e2fefd2303f3d992bd82b3ecaf39 /source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | |
parent | 4e7eafb86fd321b9684c782b32457d67e3d049bd (diff) | |
parent | 15038975a3fb9f2232a53745ea7ed08a2145479f (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl index 1505e02bfb7..8960b339a61 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl @@ -56,8 +56,6 @@ void main() float inc = 2.0 * inv_samples; float i = -1.0 + noise; - - FragColor = vec4(0.0); for (int j = 0; j < samples && j < MAX_SAMPLE; j++) { FragColor += texture(colorBuffer, uvcoordsvar.xy + motion * i) * inv_samples; i += inc; |