Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-01-24 23:10:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-24 23:12:13 +0300
commita4fe338dd8c6822d27b8858bae5fa9a54972719c (patch)
tree9a6b671702a7cf41e98efef72e78c7cc54974111 /source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
parentb1f3a86d999b6742d783de5a11d7de0c54cf5891 (diff)
Cleanup: add missing braces to draw manager
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl15
1 files changed, 10 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index b8a86f8d742..d44cf5e3518 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -91,8 +91,9 @@ void main()
/* Early out */
/* We can't do discard because we don't clear the render target. */
- if (depth == 1.0)
+ if (depth == 1.0) {
return;
+ }
vec2 uvs = vec2(fullres_texel) / vec2(textureSize(depthBuffer, 0));
@@ -105,16 +106,18 @@ void main()
vec4 speccol_roughness = texelFetch(specroughBuffer, fullres_texel, 0).rgba;
/* Early out */
- if (dot(speccol_roughness.rgb, vec3(1.0)) == 0.0)
+ if (dot(speccol_roughness.rgb, vec3(1.0)) == 0.0) {
return;
+ }
float roughness = speccol_roughness.a;
float roughnessSquared = max(1e-3, roughness * roughness);
float a2 = roughnessSquared * roughnessSquared;
/* Early out */
- if (roughness > ssrMaxRoughness + 0.2)
+ if (roughness > ssrMaxRoughness + 0.2) {
return;
+ }
vec4 rand = texelFetch(utilTex, ivec3(halfres_texel % LUT_SIZE, 2), 0);
@@ -394,8 +397,9 @@ void main()
float depth = textureLod(depthBuffer, uvs, 0.0).r;
/* Early out */
- if (depth == 1.0)
+ if (depth == 1.0) {
discard;
+ }
/* Using world space */
vec3 viewPosition = get_view_space_from_depth(uvs, depth); /* Needed for viewCameraVec */
@@ -406,8 +410,9 @@ void main()
vec4 speccol_roughness = texelFetch(specroughBuffer, fullres_texel, 0).rgba;
/* Early out */
- if (dot(speccol_roughness.rgb, vec3(1.0)) == 0.0)
+ if (dot(speccol_roughness.rgb, vec3(1.0)) == 0.0) {
discard;
+ }
float roughness = speccol_roughness.a;
float roughnessSquared = max(1e-3, roughness * roughness);