Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-08-21 02:38:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-21 02:39:23 +0300
commitd007828ae78d66cdcc005d9ba3ad57e987f0190a (patch)
treefb4b016b334de11dc309fec438fb76d3143bde78 /source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
parent1b79d323d95567de4be595409b5994d993d5154b (diff)
Eevee: Offset the for each AA sample.
This means we have less overall noise for rendered image. SSR, AO, and Refraction are affected by this change. SSR still exhibit artifacts because the reconstruction pattern needs to change every frame (TODO).
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index 7dc047882c3..0a958404385 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -16,6 +16,7 @@ uniform sampler2D normalBuffer;
uniform sampler2D specroughBuffer;
uniform int planar_count;
+uniform float noiseOffset;
layout(location = 0) out vec4 hitData0;
layout(location = 1) out vec4 hitData1;