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authorDalai Felinto <dfelinto@gmail.com>2017-11-21 18:16:24 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-21 18:19:36 +0300
commitff810f08d8670b3d016e865e9b32df44c270ddaa (patch)
tree6ec207744981f357981280719f9a0b768b73101e /source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
parenta80b74ab0decc95f4e6ca69c7af60f8a28868645 (diff)
Shows all Cycles panels based on scene, not context engine
This is tricky since we may want granular polling depending on the setting. Or an option to pick whether we want the context or the scene to drive the panels to prevent too many panels when mixing Eevee and Cycles for example.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl')
0 files changed, 0 insertions, 0 deletions