diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl index bd51546eadf..a852dd47872 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl @@ -6,14 +6,15 @@ out vec4 FragColor; void main() { - float dist_sqr = dot(quadCoord, quadCoord); + float dist_sqr = dot(quadCoord, quadCoord); - /* Discard outside the circle. */ - if (dist_sqr > 1.0) { - discard; - } + /* Discard outside the circle. */ + if (dist_sqr > 1.0) { + discard; + } - vec3 view_nor = vec3(quadCoord, sqrt(max(0.0, 1.0 - dist_sqr))); - vec3 world_ref = mat3(ViewMatrixInverse) * reflect(vec3(0.0, 0.0, -1.0), view_nor); - FragColor = vec4(textureLod_octahedron(probeCubes, vec4(world_ref, pid), 0.0, prbLodCubeMax).rgb, 1.0); + vec3 view_nor = vec3(quadCoord, sqrt(max(0.0, 1.0 - dist_sqr))); + vec3 world_ref = mat3(ViewMatrixInverse) * reflect(vec3(0.0, 0.0, -1.0), view_nor); + FragColor = vec4(textureLod_octahedron(probeCubes, vec4(world_ref, pid), 0.0, prbLodCubeMax).rgb, + 1.0); } |