diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-22 01:15:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-22 01:16:59 +0300 |
commit | 777e1d358a3af5bb774d13ec0f03c233593f68e7 (patch) | |
tree | 1372e9eca4a75be783981103cb9195ca1f265fb0 /source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl | |
parent | 73a1bf1a80260b0807b39b789f621a7746cf7eed (diff) |
Eevee: Probes: Add support for intensity tweak.
This works for grid and cubemaps.
The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl index eb4315c93a3..b19ee7a9ea3 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl @@ -3,6 +3,7 @@ uniform samplerCube probeHdr; uniform int probeSize; uniform float lodFactor; uniform float lodMax; +uniform float intensityFac; in vec3 worldPosition; @@ -192,6 +193,6 @@ void main() } } - FragColor = irradiance_encode(out_radiance / weight); + FragColor = irradiance_encode(intensityFac * out_radiance / weight); #endif }
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