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authorClément Foucault <foucault.clem@gmail.com>2021-03-12 17:59:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-13 22:59:20 +0300
commit6a7f6f2867dc8a7aba8e91bf0fdf299ef276a65b (patch)
tree738770ecdbb2adc0ccb95be64d0db54f1637e976 /source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
parent5fee9dae5d772819f261be420b5128e0e2a561f9 (diff)
Cleanup: EEVEE: Remove hammersley texture and split hammersley code
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
index 99cbf2839ad..11fc1fb4295 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
@@ -1,4 +1,5 @@
+#pragma BLENDER_REQUIRE(random_lib.glsl)
#pragma BLENDER_REQUIRE(bsdf_sampling_lib.glsl)
#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
@@ -12,7 +13,6 @@ uniform float intensityFac;
uniform float fireflyFactor;
uniform float sampleCount;
-uniform float invSampleCount;
in vec3 worldPosition;
@@ -52,9 +52,11 @@ void main()
float weight = 0.0;
vec3 out_radiance = vec3(0.0);
for (float i = 0; i < sampleCount; i++) {
+ vec3 Xi = rand2d_to_cylinder(hammersley_2d(i, sampleCount));
+
float pdf;
/* Microfacet normal */
- vec3 H = sample_ggx(i, invSampleCount, roughness, V, N, T, B, pdf);
+ vec3 H = sample_ggx(Xi, roughness, V, N, T, B, pdf);
vec3 L = -reflect(V, H);
float NL = dot(N, L);