Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-09-30 20:34:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-30 20:37:40 +0300
commit1054f65a29b0b9ee9cf7db8a4036e4a55506ce03 (patch)
treea3976079acd1863d7889ffd02ea3cdad8ec45f27 /source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
parent8249e1ce5e279b97e60cc847fe715a0e1a58a9f1 (diff)
Object Mode : Add probes data outlines and selectability
This required some small changes to the data display shaders so that they match the way the object mode renders them. Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
index 121859c98f1..fd200ec5984 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
@@ -1,6 +1,5 @@
in vec3 pos;
-in vec3 nor;
uniform mat4 ViewProjectionMatrix;
@@ -31,5 +30,5 @@ void main()
increment_z * ls_cell_location.z);
gl_Position = ViewProjectionMatrix * vec4(pos * 0.02 * sphere_size + ws_cell_location, 1.0);
- worldNormal = normalize(nor);
+ worldNormal = normalize(pos);
} \ No newline at end of file