Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
index ced8e7f4f01..7cab5146b09 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
@@ -5,16 +5,16 @@ out vec4 FragColor;
void main()
{
#if defined(IRRADIANCE_SH_L2)
- const ivec2 data_size = ivec2(3, 3);
+ const ivec2 data_size = ivec2(3, 3);
#elif defined(IRRADIANCE_CUBEMAP)
- const ivec2 data_size = ivec2(8, 8);
+ const ivec2 data_size = ivec2(8, 8);
#elif defined(IRRADIANCE_HL2)
- const ivec2 data_size = ivec2(3, 2);
+ const ivec2 data_size = ivec2(3, 2);
#endif
- ivec2 coord = ivec2(gl_FragCoord.xy) % data_size;
- FragColor = texelFetch(irradianceGrid, ivec3(coord, 0), 0);
+ ivec2 coord = ivec2(gl_FragCoord.xy) % data_size;
+ FragColor = texelFetch(irradianceGrid, ivec3(coord, 0), 0);
- if (any(greaterThanEqual(ivec2(gl_FragCoord.xy), data_size))) {
- FragColor = vec4(0.0, 0.0, 0.0, 1.0);
- }
+ if (any(greaterThanEqual(ivec2(gl_FragCoord.xy), data_size))) {
+ FragColor = vec4(0.0, 0.0, 0.0, 1.0);
+ }
}