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authorCampbell Barton <ideasman42@gmail.com>2021-07-07 05:55:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-07 06:42:46 +0300
commit5bbbc98471a5b8c8384789a4f88d112d003a6350 (patch)
tree4b5f3ab050b910c4f2dd7ff59115ae0963881ca0 /source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
parent63a8b3b9720cf2660cb7a6cd431fdd3014534c4a (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
index 06dd8a64485..84626eac4cf 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
@@ -278,7 +278,7 @@ vec3 probe_evaluate_grid(GridData gd, vec3 P, vec3 N, vec3 localpos)
float ws_dist_point_to_cell = length(ws_point_to_cell);
vec3 ws_light = ws_point_to_cell / ws_dist_point_to_cell;
- /* Smooth backface test */
+ /* Smooth back-face test. */
float weight = saturate(dot(ws_light, N));
/* Precomputed visibility */