diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-07 05:55:19 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-07 06:42:46 +0300 |
commit | 5bbbc98471a5b8c8384789a4f88d112d003a6350 (patch) | |
tree | 4b5f3ab050b910c4f2dd7ff59115ae0963881ca0 /source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | |
parent | 63a8b3b9720cf2660cb7a6cd431fdd3014534c4a (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index 06dd8a64485..84626eac4cf 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -278,7 +278,7 @@ vec3 probe_evaluate_grid(GridData gd, vec3 P, vec3 N, vec3 localpos) float ws_dist_point_to_cell = length(ws_point_to_cell); vec3 ws_light = ws_point_to_cell / ws_dist_point_to_cell; - /* Smooth backface test */ + /* Smooth back-face test. */ float weight = saturate(dot(ws_light, N)); /* Precomputed visibility */ |