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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:56:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:59:34 +0300 |
commit | 4b9ff3cd42be427e478743648e9951bf8c189a04 (patch) | |
tree | b0cb1462a8fdae38df4a0a1067349f3118d56a43 /source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | |
parent | 2e99a74df9ecfa18c4081cdcc82227e2e24f14b1 (diff) |
Cleanup: comment blocks, trailing space in comments
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index c9b5d0dea36..a648e7a8b26 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -208,7 +208,7 @@ vec3 probe_evaluate_planar(int id, PlanarData pd, vec3 P, vec3 N, vec3 V, float /* TODO: If we support non-ssr planar reflection, we should blur them with gaussian * and chose the right mip depending on the cone footprint after projection */ - /* NOTE: X is inverted here to compensate inverted drawing. */ + /* NOTE: X is inverted here to compensate inverted drawing. */ vec3 radiance = textureLod(probePlanars, vec3(refco.xy * vec2(-0.5, 0.5) + 0.5, id), 0.0).rgb; return radiance; |