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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 06:53:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 07:02:41 +0300 |
commit | 760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch) | |
tree | 09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | |
parent | 135413e324b8f3f14307dc47aeadf97e6fd446ad (diff) |
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index a70ac686efd..56c05e3c036 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -261,7 +261,7 @@ vec3 probe_evaluate_grid(GridData gd, vec3 W, vec3 N, vec3 localpos) float weight_accum = 0.0; vec3 irradiance_accum = vec3(0.0); - /* For each neighboor cells */ + /* For each neighbor cells */ for (int i = 0; i < 8; ++i) { ivec3 offset = ivec3(i, i >> 1, i >> 2) & ivec3(1); vec3 cell_cos = clamp(localpos_floored + vec3(offset), vec3(0.0), vec3(gd.g_resolution) - 1.0); |