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author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-28 17:31:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-28 17:32:08 +0300 |
commit | 1982e724f4958913bfc274e845e639cd23d012af (patch) | |
tree | e1c226a27672dd3b2382d5544da9f6555bc2d68c /source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl | |
parent | 0782c9f8dc4c9ab64321af27e1a64b5eb3523ffc (diff) |
Eevee: Refactor of shading code to be more modular.
This will enable creating shading models more easily.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl index 338dc3bf9c0..2cb43336ace 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl @@ -1,6 +1,5 @@ uniform int probeIdx; -uniform sampler2DArray probePlanars; layout(std140) uniform planar_block { PlanarData planars_data[MAX_PLANAR]; |