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authorClément Foucault <foucault.clem@gmail.com>2017-06-28 17:31:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-28 17:32:08 +0300
commit1982e724f4958913bfc274e845e639cd23d012af (patch)
treee1c226a27672dd3b2382d5544da9f6555bc2d68c /source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl
parent0782c9f8dc4c9ab64321af27e1a64b5eb3523ffc (diff)
Eevee: Refactor of shading code to be more modular.
This will enable creating shading models more easily.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl
index 338dc3bf9c0..2cb43336ace 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl
@@ -1,6 +1,5 @@
uniform int probeIdx;
-uniform sampler2DArray probePlanars;
layout(std140) uniform planar_block {
PlanarData planars_data[MAX_PLANAR];