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authorClément Foucault <foucault.clem@gmail.com>2017-05-29 13:32:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-29 16:52:27 +0300
commitdbed33479a9f55e42b70ea03fe796b10337a21c7 (patch)
tree63657d2bf0c63f7fd56a658db074386af616dd5b /source/blender/draw/engines/eevee/shaders/ltc_lib.glsl
parent932399612bdd444cdf7438ef04427864564b41b4 (diff)
Eevee: Remove non-ltc area light code + optimisation.
Reduce size ShadingData struct leads to some improvement even with more computation.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ltc_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/ltc_lib.glsl9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl b/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl
index 5ea13cab271..4b02e8c222f 100644
--- a/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl
@@ -145,14 +145,13 @@ int clip_quad_to_horizon(inout vec3 L[5])
return n;
}
-mat3 ltc_matrix(vec2 coord)
+mat3 ltc_matrix(vec4 lut)
{
/* load inverse matrix */
- vec4 t = texture(ltcMat, coord);
mat3 Minv = mat3(
- vec3( 1, 0, t.y),
- vec3( 0, t.z, 0),
- vec3(t.w, 0, t.x)
+ vec3( 1, 0, lut.y),
+ vec3( 0, lut.z, 0),
+ vec3(lut.w, 0, lut.x)
);
return Minv;