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authorClément Foucault <foucault.clem@gmail.com>2017-07-11 02:10:57 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-11 13:39:35 +0300
commit91d324b3dcf1e5ecff133ff3c27ba5e1f0849209 (patch)
tree033a2d0d7e04963f101ff0f8489f5720842308ec /source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
parenta57bc75576e780797a60e2240a12f49247ca9505 (diff)
Eevee: Transparency: Add support for Clip and Stochastic shadows.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/prepass_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_frag.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
index f921d56e3bc..cf59b29548a 100644
--- a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
@@ -62,6 +62,10 @@ float hashed_alpha_threshold(vec3 co)
uniform float alphaThreshold;
#endif
+#ifdef SHADOW_SHADER
+out vec4 FragColor;
+#endif
+
void main()
{
/* For now do nothing.
@@ -82,4 +86,9 @@ void main()
discard;
#endif
#endif
+
+#ifdef SHADOW_SHADER
+ float dist = distance(lampPosition.xyz, worldPosition.xyz);
+ FragColor = vec4(dist, 0.0, 0.0, 1.0);
+#endif
}