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authorClément Foucault <foucault.clem@gmail.com>2017-07-23 01:03:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-24 16:36:37 +0300
commit1d99d08d50fe29be65be3b83da6ba14d5c684132 (patch)
tree85d030ce9093008ed10e2f3749351eb967033fb6 /source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
parent76bf4f2cd3bb63a842cd9134637703d305090af7 (diff)
Eevee: SSR: Add two hit option.
This option add another raytrace per pixel, clearing some noise. But multiplying the raytrace cost.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index d0c60310a00..f017453bad0 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -113,7 +113,7 @@ float raycast(sampler2D depth_texture, vec3 ray_origin, vec3 ray_dir, float ray_
float zmin = prev_zmax;
zmax = (dPQK.z * 0.5 + pqk.z) / (dPQK.w * 0.5 + pqk.w);
prev_zmax = zmax;
- swapIfBigger(zmin, zmax); /* ??? why don't we need this ??? */
+ swapIfBigger(zmin, zmax);
float vmax = get_view_z_from_depth(raw_depth);
float vmin = vmax - ssrThickness;