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author | Antonio Vazquez <blendergit@gmail.com> | 2019-08-01 18:05:53 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2019-08-01 18:05:53 +0300 |
commit | 03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (patch) | |
tree | 79ab34e79af6a700c6f73f331e4ee4e253ab3751 /source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl | |
parent | 2204bfcf9e1c3a38e60830bd97775dd72158f4d6 (diff) | |
parent | 49b2162309da6abf66764d41d9fc4c45ad01936c (diff) |
Merge branch 'master' into temp-gpencil-drw-engine
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl b/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl index 131cecd5db6..591666560c4 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl @@ -4,7 +4,7 @@ layout(triangle_strip, max_vertices = 3) out; layout(std140) uniform shadow_render_block { - /* Use vectors to avoid alignement padding. */ + /* Use vectors to avoid alignment padding. */ ivec4 shadowSampleCount; vec4 shadowInvSampleCount; vec4 filterSize; |