Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntonio Vazquez <blendergit@gmail.com>2019-08-01 18:05:53 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-08-01 18:05:53 +0300
commit03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (patch)
tree79ab34e79af6a700c6f73f331e4ee4e253ab3751 /source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl
parent2204bfcf9e1c3a38e60830bd97775dd72158f4d6 (diff)
parent49b2162309da6abf66764d41d9fc4c45ad01936c (diff)
Merge branch 'master' into temp-gpencil-drw-engine
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl b/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl
index 131cecd5db6..591666560c4 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl
@@ -4,7 +4,7 @@ layout(triangle_strip, max_vertices = 3) out;
layout(std140) uniform shadow_render_block
{
- /* Use vectors to avoid alignement padding. */
+ /* Use vectors to avoid alignment padding. */
ivec4 shadowSampleCount;
vec4 shadowInvSampleCount;
vec4 filterSize;