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authorJulian Eisel <eiseljulian@gmail.com>2019-08-10 14:24:26 +0300
committerJulian Eisel <eiseljulian@gmail.com>2019-08-10 14:24:26 +0300
commitb9898ebde44d6584ea37a05aaeca8760d31ccc7b (patch)
treee6dfc796cc82b4b8b8c248c4ff29d2e2047ff84c /source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl
parentb17380971a144896b34b7863a82bbda3ff68a39f (diff)
parent553b581f25c1782c4231816965cd3f6ce58a449a (diff)
Merge branch 'master' into filebrowser_redesign
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl b/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl
index e2982358e52..5c19ccd5ce1 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl
@@ -1,7 +1,7 @@
layout(std140) uniform shadow_render_block
{
- /* Use vectors to avoid alignement padding. */
+ /* Use vectors to avoid alignment padding. */
ivec4 shadowSampleCount;
vec4 shadowInvSampleCount;
vec4 filterSize;