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author | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
commit | b9898ebde44d6584ea37a05aaeca8760d31ccc7b (patch) | |
tree | e6dfc796cc82b4b8b8c248c4ff29d2e2047ff84c /source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl | |
parent | b17380971a144896b34b7863a82bbda3ff68a39f (diff) | |
parent | 553b581f25c1782c4231816965cd3f6ce58a449a (diff) |
Merge branch 'master' into filebrowser_redesign
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl b/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl index e2982358e52..5c19ccd5ce1 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl @@ -1,7 +1,7 @@ layout(std140) uniform shadow_render_block { - /* Use vectors to avoid alignement padding. */ + /* Use vectors to avoid alignment padding. */ ivec4 shadowSampleCount; vec4 shadowInvSampleCount; vec4 filterSize; |