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author | Julian Eisel <julian@blender.org> | 2022-11-02 13:58:03 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2022-11-02 13:58:03 +0300 |
commit | 7158e0eb4cfa32f49527f660f73031207bc8f8be (patch) | |
tree | a7e692d87ad8bd0a4dcb074844b4d3bcb500f27b /source/blender/draw/engines/eevee/shaders/shadow_vert.glsl | |
parent | 75794f95c0d41fbc1d279058ec9293e69abdd5b2 (diff) | |
parent | 460c9d3d92e9f74254d58c6bb07d7e4fcb53e8b7 (diff) |
Merge branch 'master' into blender-projects-basicsblender-projects-basics
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/shadow_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl index 062a40f35c2..ccf6d6e2042 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl @@ -30,7 +30,7 @@ void main() vec3 world_pos = pos; #elif defined(POINTCLOUD_SHADER) pointcloud_get_pos_and_radius(pointPosition, pointRadius); - pointID = gl_VertexID; + pointID = pointcloud_get_point_id(); #else vec3 world_pos = point_object_to_world(pos); #endif |