diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/shadow_vert.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/shadow_vert.glsl | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl index 2583c7c8765..f9225cd100b 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl @@ -19,15 +19,16 @@ out vec3 worldNormal; out vec3 viewNormal; #endif -void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); +void main() +{ + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); #ifdef MESH_SHADER - viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz; - worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz; - viewNormal = normalize(NormalMatrix * nor); - worldNormal = normalize(WorldNormalMatrix * nor); -#ifdef USE_ATTR - pass_attr(pos); -#endif + viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz; + worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz; + viewNormal = normalize(NormalMatrix * nor); + worldNormal = normalize(WorldNormalMatrix * nor); +# ifdef USE_ATTR + pass_attr(pos); +# endif #endif } |