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authorClément Foucault <foucault.clem@gmail.com>2017-07-11 02:10:57 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-11 13:39:35 +0300
commit91d324b3dcf1e5ecff133ff3c27ba5e1f0849209 (patch)
tree033a2d0d7e04963f101ff0f8489f5720842308ec /source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
parenta57bc75576e780797a60e2240a12f49247ca9505 (diff)
Eevee: Transparency: Add support for Clip and Stochastic shadows.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl18
1 files changed, 17 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 288098ba771..777902ccba8 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -1,13 +1,29 @@
uniform mat4 ShadowModelMatrix;
+#ifdef MESH_SHADER
+uniform mat3 WorldNormalMatrix;
+#endif
in vec3 pos;
+#ifdef MESH_SHADER
+in vec3 nor;
+#endif
out vec4 vPos;
+#ifdef MESH_SHADER
+out vec3 vNor;
+#endif
flat out int face;
void main() {
vPos = ShadowModelMatrix * vec4(pos, 1.0);
face = gl_InstanceID;
-} \ No newline at end of file
+
+#ifdef MESH_SHADER
+ vNor = WorldNormalMatrix * nor;
+#ifdef ATTRIB
+ pass_attrib(pos);
+#endif
+#endif
+}