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authorCampbell Barton <ideasman42@gmail.com>2019-01-28 23:46:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 00:32:25 +0300
commit68cab3aff63aea95830aa082a160200768d0e826 (patch)
tree3a042217ce34d84387cdfcca97316597800396db /source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
parenta9c297165878b3c427a20f787cc90a6ada4df253 (diff)
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index cfd24ae8d65..2583c7c8765 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -3,7 +3,7 @@ uniform mat4 ModelViewProjectionMatrix;
#ifdef MESH_SHADER
uniform mat4 ModelViewMatrix;
uniform mat3 WorldNormalMatrix;
-# ifndef ATTRIB
+# ifndef USE_ATTR
uniform mat4 ModelMatrix;
uniform mat3 NormalMatrix;
# endif
@@ -26,8 +26,8 @@ void main() {
worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
viewNormal = normalize(NormalMatrix * nor);
worldNormal = normalize(WorldNormalMatrix * nor);
-#ifdef ATTRIB
- pass_attrib(pos);
+#ifdef USE_ATTR
+ pass_attr(pos);
#endif
#endif
}