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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl
index 2907f25782f..02ad2170f06 100644
--- a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl
@@ -8,11 +8,11 @@ out vec4 FragColor;
void main(void)
{
- vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz;
+ vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz;
- float noise = fract(blue_noise.y + offsets.z);
- FragColor.x = fract(blue_noise.x + offsets.x);
- FragColor.y = fract(blue_noise.z + offsets.y);
- FragColor.z = cos(noise * M_2PI);
- FragColor.w = sin(noise * M_2PI);
+ float noise = fract(blue_noise.y + offsets.z);
+ FragColor.x = fract(blue_noise.x + offsets.x);
+ FragColor.y = fract(blue_noise.z + offsets.y);
+ FragColor.z = cos(noise * M_2PI);
+ FragColor.w = sin(noise * M_2PI);
}