diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl index 2907f25782f..02ad2170f06 100644 --- a/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl @@ -8,11 +8,11 @@ out vec4 FragColor; void main(void) { - vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz; + vec3 blue_noise = texelFetch(blueNoise, ivec2(gl_FragCoord.xy), 0).xyz; - float noise = fract(blue_noise.y + offsets.z); - FragColor.x = fract(blue_noise.x + offsets.x); - FragColor.y = fract(blue_noise.z + offsets.y); - FragColor.z = cos(noise * M_2PI); - FragColor.w = sin(noise * M_2PI); + float noise = fract(blue_noise.y + offsets.z); + FragColor.x = fract(blue_noise.x + offsets.x); + FragColor.y = fract(blue_noise.z + offsets.y); + FragColor.z = cos(noise * M_2PI); + FragColor.w = sin(noise * M_2PI); } |