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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl45
1 files changed, 23 insertions, 22 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index 3a293647f84..0164a04c64b 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -29,35 +29,36 @@ layout(location = 3) out vec4 volumePhase;
void main()
{
- ivec3 volume_cell = ivec3(gl_FragCoord.xy, slice);
- vec3 ndc_cell = volume_to_ndc((vec3(volume_cell) + volJitter.xyz) * volInvTexSize.xyz);
+ ivec3 volume_cell = ivec3(gl_FragCoord.xy, slice);
+ vec3 ndc_cell = volume_to_ndc((vec3(volume_cell) + volJitter.xyz) * volInvTexSize.xyz);
- viewPosition = get_view_space_from_depth(ndc_cell.xy, ndc_cell.z);
- worldPosition = transform_point(ViewMatrixInverse, viewPosition);
+ viewPosition = get_view_space_from_depth(ndc_cell.xy, ndc_cell.z);
+ worldPosition = transform_point(ViewMatrixInverse, viewPosition);
#ifdef MESH_SHADER
- volumeObjectLocalCoord = transform_point(volumeObjectMatrix, worldPosition);
- volumeObjectLocalCoord = (volumeObjectLocalCoord - volumeOrcoLoc + volumeOrcoSize) / (volumeOrcoSize * 2.0);
+ volumeObjectLocalCoord = transform_point(volumeObjectMatrix, worldPosition);
+ volumeObjectLocalCoord = (volumeObjectLocalCoord - volumeOrcoLoc + volumeOrcoSize) /
+ (volumeOrcoSize * 2.0);
- if (any(lessThan(volumeObjectLocalCoord, vec3(0.0))) ||
- any(greaterThan(volumeObjectLocalCoord, vec3(1.0))))
- discard;
+ if (any(lessThan(volumeObjectLocalCoord, vec3(0.0))) ||
+ any(greaterThan(volumeObjectLocalCoord, vec3(1.0))))
+ discard;
#endif
#ifdef CLEAR
- Closure cl = CLOSURE_DEFAULT;
+ Closure cl = CLOSURE_DEFAULT;
#else
- Closure cl = nodetree_exec();
+ Closure cl = nodetree_exec();
#endif
- volumeScattering = vec4(cl.scatter, 1.0);
- volumeExtinction = vec4(max(vec3(1e-4), cl.absorption + cl.scatter), 1.0);
- volumeEmissive = vec4(cl.emission, 1.0);
-
- /* Do not add phase weight if no scattering. */
- if (all(equal(cl.scatter, vec3(0.0)))) {
- volumePhase = vec4(0.0);
- }
- else {
- volumePhase = vec4(cl.anisotropy, vec3(1.0));
- }
+ volumeScattering = vec4(cl.scatter, 1.0);
+ volumeExtinction = vec4(max(vec3(1e-4), cl.absorption + cl.scatter), 1.0);
+ volumeEmissive = vec4(cl.emission, 1.0);
+
+ /* Do not add phase weight if no scattering. */
+ if (all(equal(cl.scatter, vec3(0.0)))) {
+ volumePhase = vec4(0.0);
+ }
+ else {
+ volumePhase = vec4(cl.anisotropy, vec3(1.0));
+ }
}