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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 07:10:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 16:29:54 +0300
commit136bdb561b4ce05788e7b654c7e734cc35664b91 (patch)
tree7b1dd88c0e36f02498a66f107b99252f6f1c76d5 /source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
parenta442da62dc6ea14c43a7aba04a600c9ba7cd7f1b (diff)
GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics. This touches the rendering code of EEVEE as it should fix a mis-usage of the GL barrier. The barrier changed type and location, removing an unused barrier.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
index f4276bd61bd..12b7d8acbea 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
@@ -11,8 +11,8 @@ uniform sampler3D volumeScattering; /* Result of the scatter step */
uniform sampler3D volumeExtinction;
#ifdef USE_VOLUME_OPTI
-uniform layout(binding = 0, r11f_g11f_b10f) writeonly restrict image3D finalScattering_img;
-uniform layout(binding = 1, r11f_g11f_b10f) writeonly restrict image3D finalTransmittance_img;
+uniform layout(r11f_g11f_b10f) writeonly restrict image3D finalScattering_img;
+uniform layout(r11f_g11f_b10f) writeonly restrict image3D finalTransmittance_img;
vec3 finalScattering;
vec3 finalTransmittance;