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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-19 19:19:49 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-19 19:20:50 +0300
commit6b433f4eb3da0acf092fb4e5417b10f9b304d073 (patch)
tree17d66beede9df8d8b43f9db39265649c2d72e732 /source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
parenta7d43eb1c6e1679d4bdf15a9f558f2dbf0fb5b24 (diff)
parenta4f2ebc78da4e10e65e864a16d2e621c7c79103d (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
index c5c97b97734..827d774b290 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
@@ -3,7 +3,7 @@
* https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite */
/* Step 3 : Integrate for each froxel the final amount of light
- * scattered back to the viewer and the amout of transmittance. */
+ * scattered back to the viewer and the amount of transmittance. */
uniform sampler3D volumeScattering; /* Result of the scatter step */
uniform sampler3D volumeExtinction;