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authorClément Foucault <foucault.clem@gmail.com>2018-01-18 23:52:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-18 23:52:36 +0300
commit59989fd4e0b7a99b209d19a7ea880421f75b9977 (patch)
tree7a765aac52904166da04a15bd762b97c20dc42bc /source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
parent03e432bcdbd61ccea2d74065203af199b46b2e83 (diff)
Eevee: Volumetrics: Update/fix the lamp power convertion.
Include a better fit for area lights.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
index 1376c53d633..e12554bfabc 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
@@ -71,14 +71,17 @@ vec3 light_volume(LightData ld, vec4 l_vector)
/* TODO : Area lighting ? */
/* XXX : Removing Area Power. */
/* TODO : put this out of the shader. */
+ /* See eevee_light_setup(). */
if (ld.l_type == AREA) {
- power = 0.0962 * (ld.l_sizex * ld.l_sizey * 4.0 * M_PI);
+ power = (ld.l_sizex * ld.l_sizey * 4.0 * M_PI) * (1.0 / 80.0);
+ power *= 20.0 * max(0.0, dot(-ld.l_forward, l_vector.xyz / l_vector.w)); /* XXX ad hoc, empirical */
}
else if (ld.l_type == SUN) {
- power = 1.0;
+ power = (4.0f * ld.l_radius * ld.l_radius * M_2PI) * (1.0 / 12.5); /* Removing area light power*/
+ power *= M_2PI * 0.78; /* Matching cycles with point light. */
}
else {
- power = 0.0248 * (4.0 * ld.l_radius * ld.l_radius * M_PI * M_PI);
+ power = (4.0 * ld.l_radius * ld.l_radius) * (1.0 /10.0);
}
/* OPTI: find a better way than calculating this on the fly */