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author | Clément Foucault <foucault.clem@gmail.com> | 2018-10-09 20:06:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-09 20:08:25 +0300 |
commit | 65fee32324f0200e15cb82176a11a6da6014ca10 (patch) | |
tree | 3b7f26ee9876c3904a6b0d35238e93de15c36a6a /source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl | |
parent | bb83bd773c855d3989770d2f87c4a88a255152ed (diff) |
Eevee: Volume: Fix incorrect Light intensity compared to cycles
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl index 5f641c5d490..36c4562e137 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl @@ -75,10 +75,11 @@ vec3 light_volume(LightData ld, vec4 l_vector) } else if (ld.l_type == SUN) { power = (4.0f * ld.l_radius * ld.l_radius * M_2PI) * (1.0 / 12.5); /* Removing area light power*/ - power *= M_2PI * 0.78; /* Matching cycles with point light. */ + power *= M_PI * 0.5; /* Matching cycles. */ } else { power = (4.0 * ld.l_radius * ld.l_radius) * (1.0 /10.0); + power *= M_2PI; /* Matching cycles with point light. */ } /* OPTI: find a better way than calculating this on the fly */ |