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authorClément Foucault <foucault.clem@gmail.com>2018-10-09 20:06:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-09 20:08:25 +0300
commit65fee32324f0200e15cb82176a11a6da6014ca10 (patch)
tree3b7f26ee9876c3904a6b0d35238e93de15c36a6a /source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
parentbb83bd773c855d3989770d2f87c4a88a255152ed (diff)
Eevee: Volume: Fix incorrect Light intensity compared to cycles
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
index 5f641c5d490..36c4562e137 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
@@ -75,10 +75,11 @@ vec3 light_volume(LightData ld, vec4 l_vector)
}
else if (ld.l_type == SUN) {
power = (4.0f * ld.l_radius * ld.l_radius * M_2PI) * (1.0 / 12.5); /* Removing area light power*/
- power *= M_2PI * 0.78; /* Matching cycles with point light. */
+ power *= M_PI * 0.5; /* Matching cycles. */
}
else {
power = (4.0 * ld.l_radius * ld.l_radius) * (1.0 /10.0);
+ power *= M_2PI; /* Matching cycles with point light. */
}
/* OPTI: find a better way than calculating this on the fly */