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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl42
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
index 17174e6d4ff..b96360febb0 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
@@ -3,29 +3,29 @@ out vec4 vPos;
void main()
{
- /* Generate Triangle : less memory fetches from a VBO */
- int v_id = gl_VertexID % 3; /* Vertex Id */
- int t_id = gl_VertexID / 3; /* Triangle Id */
+ /* Generate Triangle : less memory fetches from a VBO */
+ int v_id = gl_VertexID % 3; /* Vertex Id */
+ int t_id = gl_VertexID / 3; /* Triangle Id */
- /* Crappy diagram
- * ex 1
- * | \
- * | \
- * 1 | \
- * | \
- * | \
- * 0 | \
- * | \
- * | \
- * -1 0 --------------- 2
- * -1 0 1 ex
- */
- vPos.x = float(v_id / 2) * 4.0 - 1.0; /* int divisor round down */
- vPos.y = float(v_id % 2) * 4.0 - 1.0;
- vPos.z = float(t_id);
- vPos.w = 1.0;
+ /* Crappy diagram
+ * ex 1
+ * | \
+ * | \
+ * 1 | \
+ * | \
+ * | \
+ * 0 | \
+ * | \
+ * | \
+ * -1 0 --------------- 2
+ * -1 0 1 ex
+ */
+ vPos.x = float(v_id / 2) * 4.0 - 1.0; /* int divisor round down */
+ vPos.y = float(v_id % 2) * 4.0 - 1.0;
+ vPos.z = float(t_id);
+ vPos.w = 1.0;
#ifdef USE_ATTR
- pass_attr(vec3(0.0));
+ pass_attr(vec3(0.0));
#endif
}